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[quote="KARLSSON Andreas"][quote="FRIC Miroslav"]I don't know what are You talking about, sorry.[/quote] im talking about this stage.. http://de.youtube.com/watch?v=n35RvtUjeoo[/quote]
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JOVANOVIC Darko
Posted: Sat Nov 23, 2013 21:23
Post subject: what is problem?
http://rbr.onlineracing.cz/index.php?act=tourmntres2&torid=51868c3eb0ddc1090a78cdb9b57024ce&stage=1&retired=1
RALLY Guru
Posted: Fri Apr 05, 2013 12:23
Post subject:
Yes if they guys is the same, but for me, seems that is just group of funs. Not plugin developers or admins. Main admin is Wally, but I hear, that he is complicated person or person who lose all motivation...
Walter
Posted: Fri Apr 05, 2013 9:49
Post subject:
Admins on Czech Plugin seem to have little interest in improving the plugin.
I am hoping to uplift the plugin by making new, more realistic car physics.
http://www.facebook.com/RbrRealPhysics
RALLY Guru
Posted: Fri Apr 05, 2013 9:46
Post subject:
Sad to say, but I don't think, that anybody who can put it inside, read any messages from this plugin agony... I finish my stage 1 years ago...
eno72
Posted: Thu Apr 04, 2013 23:23
Post subject:
My Loch Ard stage was given last summer to this community, I had to struggle to find someone who would eventually prepare it for the plugin.
Since then nobody found even the time to place it inside the tracks section of downloads.
From what I can understand, the stage can be found only through a post in the forum, giving a link for the installer.
I find all this truly embarassing.
Eno72
GVRC-Lamda
Posted: Fri Mar 15, 2013 13:04
Post subject:
My intension was only to criticize you in points you never do or never do better. You can write all mistakes which are not same quality of semetin, but i think you dont know yourself how can be made and where are the problems.
It is a totaly different between your small tracks and a RBR full stage of 8km. You must use many time to optimise for performance. for little tracks it isn?t so much important. Same with your point "textures". It is a art to made for 8km textures which matches aprox each other on the complete track. For Germangarage tracks allways hear the voice of some driver "bad performance" or big installation files. One reason is, i must use more textures for a natural look, but the master vasek get same quality with the half...
If you would made your tracks complete yourself, you would know it.
For Thurgish it is not important to know only the mistakes and missing, he needs the reason and a solution (for future work)
Im not demand of every driver to be able to analyse it, but you (trackmaker with released tracks) should do (and this only for the points you realy can do better and give him support or be a little more carefull with your words)
Is it possible in future?
Lamda
Guest
Posted: Fri Mar 15, 2013 13:00
Post subject:
My intension was only to criticize you in points you never do or never do better. You can write all mistakes which are not same quality of semetin, but i think you dont know yourself how can be made and where are the problems.
It is a totaly different between your small tracks and a RBR full stage of 8km. You must use many time to optimise for performance, for little tracks it isn?t so much important. Same with your point "textures". It is a art to made for 8km textures which matches aprox each other on the complete track. For Germangarage tracks allways hear the voice of some driver "bad performance" or big installation files. One reason is, i use more textures for a natural look but the master vasek get same quality with the half...
If you would made your tracks complete yourself, you would know it.
For him it is not important to know only the mistakes and missing, he needs the reason and a solution (for future work)
Im not demand of every driver to be able to analyse it, but you (trackmaker with released tracks) should do (and this only for the points you realy can do better or be a little more carefull with your words)
Is it possible in future?
Lamda
Christian Wiedemann
Posted: Thu Mar 14, 2013 23:25
Post subject:
Hi Guru,
in most points your right, I see a lot of mistakes or not fulfilled possibilities in my track, too. And I know most of the mistakes I did and see them after relase (and before) but somehow I wanted to get this thing out to the people, and somehow this is my very first 3d work I ever did (if you do not count the tests with BTB before). I see a lot of motivation to do it better in any upcoming tracks for myself, i still have motivation to do another track.
In some points I had a bad start with the track, very often I didn't want to listen to the words of Lamda. I did never do textures before I did this track, it was all a big experiment and I am proud of finishing it.
It was not easy for me to keep the work on the track running without coming to chaos and loosing control/materials.
I do not weight your words very much, but you can be sure, with Lamda on my side (and others e.g. the tutorials/translated tutorials) I found nearby every mistake I did at once or before I could be able to do these mistakes.
C U on track (isn't it?)
RALLY Guru
Posted: Wed Mar 13, 2013 14:59
Post subject:
Dear Lamda, I regret that my criticism of you get hurt. My observation is not in order to show me very strong or how I am cool guy.. But help to make yours RBR track as best it can be, just it.
My tone may be offensive (I agree - sorry), but it is not like that. I can to say - great, super, and it would be a lie. And the other day, I forget yours work and never going back to it.
What is about 8 km SS, I saw to much log and interesting SS, who never to be finished (in classic format) and except good motivation...
If we talk about "Versme", this is my very first 3D work. Look at your first job and describe it ...
I hope, you stay my invisible friend and understand my good intention.
Best Regard
Guru
GVRC-Lamda
Posted: Wed Mar 13, 2013 10:18
Post subject:
Whats up Rally Guru?
Why you did adjudicate about things you never did yourself?
If i take a look to versme i can?t understnd your critism.
Bruchsal-Unter?wisheim is 8km track. What did you before 1km closed roads?
you talking much about textures, i take a look to versme and see colorful vegitation.
You critism road layout and the texture? It is a real track, it is as it is.
You miss tyre marks on the roads, look to versme again. I see your ground texture something far from nice gravel roads.... try your self to add good loking marks for your tracks. With miltimaterial support for standard file form it would easy, but we havn?t.
I often see, you critism around, but first take a look to yourself. Finish one 8km track only yourself (without the footmen who make convertion and half of your work) and than you have the knowledge to sort out the points for constructive criticism.
I wrote this not only of your last comment, but here enough is enough.
Please take this as friendly critism from me, I would be happy if you will start to make a new 8km track and do all right.
Lamda
RALLY Guru
Posted: Fri Mar 08, 2013 17:04
Post subject:
I little bit test it, and have ambiguous impression.
One, some places really looks good!, nice shadow and good coloring of vegetation models, good horizon, but road textures still looks poor. And especially on corner. If car can cut, they always drop dirty on the road ant it must seen. Close from start, when you must go on grass, you must to do tyre marks or something who represent some speciality road. Remember before first rally car start SS, many cars drive on ( cars of spectators, safety, "0", and cars for making pacenotes...) That this place looks like fresh road
.And you have much straight roads, on this very seen monotonic road textures, try to compensate it with different textures or some wholes and tyres marks... Next you always must take more accurate and attention for models in close distance from the road line...
And finally, on trees and grass models, seen black alfa chanell "frame"...
All this I say, because I know, you lose much time for create this rally track. And if you don't you reach the appropriate level of quality. Yours track was not interesting for drivers and all yours time was for nothing...
Sorry for my poor english
Any way, always happy to see new RBR projects and people who have motivation to do that, Good job!
RALLY Guru
Posted: Wed Mar 06, 2013 14:27
Post subject:
Thanks for info!
GVRC-Lamda
Posted: Wed Mar 06, 2013 12:22
Post subject:
I made the pacenotes for the Bruchsal-Unter?wisheim track. There is released only the standard notes but i did a advanced version too.
I dont know right, i had add the distance call for advanced version too (i general not need and use it). The notes was made by my personal opinion.
advanced pacenotes for Bruchsal-Unter?wisheim
If you want try, you need the pacenote plugin from workerbee find here (actual version V 1.5):
pacenoteplugin 1.5 by Workerbee
please check the redme file, there some more function included (for example slow motion for replay)
As for now only german and english sounds included, if someone record czech (or another language) sounds it can easy included. Menue language same, only needs a translation. If someone want do, please contact me or workerbee for additional informations (we can help with knowledge for sound editing too)
! The advanced pacenotes are compatible with original notes there will only missing the additional notes !
The corner system based on original pacenotesystem of Richard burns but we had to adjust because of compatibility of original game:
http://4.bp.blogspot.com/_eLP11_0_0Ok/S7NyqlUU6gI/AAAAAAAAABU/YUZyZA_GLVk/s400/note_desc.jpg
And here the system of pacenote tool (it can individualised as you want, check the redme file for complete documentation)
http://img705.imageshack.us/img705/7100/pacenoteenglish.jpg
numeric:
http://imageshack.us/scaled/landing/600/pacenotenummeric.jpg
sharp/ 2 are additional notes, without plugin there will sound "hairpin" too.
Try and have fun
Lamda
Christian Wiedemann
Posted: Fri Mar 01, 2013 14:21
Post subject:
Stage Bruchsal Unter?wisheim for all!
http://www.edisk.cz/en/download/79480/uoehfinal_inclsplash.rar_130.67MB.html
Have fun!
Christian Wiedemann
Posted: Fri Mar 01, 2013 14:20
Post subject:
sorry again...
Based on CanverRed theme