Objects guide

About RBR track editor

Objects guide

Postby delu77 » Thu Apr 16, 2009 11:11 am

Hi mates...Is there a small guide on how to place objects?
Thanks a lot! ;)
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Re: Objects guide

Postby HONZALEK Vratislav » Sat Apr 18, 2009 8:57 pm

If you want placing objects, you have to create a model in 3DS, than export as direct x file. This file you use through "Mesh import" to inport mesh to wallaby. You can choose what type of object the mesh will be. If you choose "general", your object will be "nonmovable" in game. Its just general mesh. You can add "nonmovable" collision. Or import as "movable", than you can choose a "movable" collision. Be awere,that type of collision sets data1 number (0 for general, other for movable).
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Re: Objects guide

Postby delu77 » Mon Apr 20, 2009 6:37 am

Thanks for your reply man!
I have made a "mistake" and imported my moveable objects as a general mesh. Is it enough to chenge data 1 from 0 to any other value? Or have I to import the objects? :mrgreen:
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Re: Objects guide

Postby HONZALEK Vratislav » Mon Apr 20, 2009 2:09 pm

I think its enough. It depends on object type (general/movable). If you add "movable" collision to general object it wont work. The same is add "nonmovable" collision to movable object. But for sure try in game.
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Re: Objects guide

Postby LAK Karol » Sat Jan 15, 2011 10:03 am

When i import one of objects, something like that showing me [in roll menu]
Suitable existing ground bounding box not found, trying nearest 125


This object is truck, and people how sitting on int was imported without problem :/.
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Re: Objects guide

Postby KUREK Miro » Wed Jan 19, 2011 9:11 pm

This lists nearly every time you import objects, and there's no problem.
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