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Objects guide

PostPosted: Thu Apr 16, 2009 11:11 am
by delu77
Hi mates...Is there a small guide on how to place objects?
Thanks a lot! ;)

Re: Objects guide

PostPosted: Sat Apr 18, 2009 8:57 pm
by HONZALEK Vratislav
If you want placing objects, you have to create a model in 3DS, than export as direct x file. This file you use through "Mesh import" to inport mesh to wallaby. You can choose what type of object the mesh will be. If you choose "general", your object will be "nonmovable" in game. Its just general mesh. You can add "nonmovable" collision. Or import as "movable", than you can choose a "movable" collision. Be awere,that type of collision sets data1 number (0 for general, other for movable).

Re: Objects guide

PostPosted: Mon Apr 20, 2009 6:37 am
by delu77
Thanks for your reply man!
I have made a "mistake" and imported my moveable objects as a general mesh. Is it enough to chenge data 1 from 0 to any other value? Or have I to import the objects? :mrgreen:

Re: Objects guide

PostPosted: Mon Apr 20, 2009 2:09 pm
by HONZALEK Vratislav
I think its enough. It depends on object type (general/movable). If you add "movable" collision to general object it wont work. The same is add "nonmovable" collision to movable object. But for sure try in game.

Re: Objects guide

PostPosted: Sat Jan 15, 2011 10:03 am
by LAK Karol
When i import one of objects, something like that showing me [in roll menu]
Suitable existing ground bounding box not found, trying nearest 125


This object is truck, and people how sitting on int was imported without problem :/.

Re: Objects guide

PostPosted: Wed Jan 19, 2011 9:11 pm
by KUREK Miro
This lists nearly every time you import objects, and there's no problem.