Automatic shadow generation service

About RBR track editor

Re: Automatic shadow generation service

Postby Bwsr » Sun Aug 30, 2015 1:46 pm

Hi Wally !!!
I have a problem on Shadow generation.
My ZIP file containing (textures, LBS, TRK, DLS) exceeds the 64 Mb limit....Is there any posibility of sending bigger ZIP files?
Thanks !!! ;)
Bwsr
 
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Re: Automatic shadow generation service

Postby Wally » Sun Aug 30, 2015 3:46 pm

Include only transparent textures, non-transparent are useless for shadow generating ;) If omitting textures returns some error, you can replace them with some dummy one-pixel solid texture to save storage.
Wally
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Re: Automatic shadow generation service

Postby atiwrc » Thu Sep 03, 2015 7:28 pm

Thank you Wally! :mrgreen:
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Re: Automatic shadow generation service

Postby GVRC-Lamda » Fri Jan 01, 2016 11:05 am

hi Wally,

at same theme.....Im on generating shadows for my actual Project (13km). I have many different objects, and a big groundmesh. the result is, the lbs file (optimised) takes 45MB zip compressed. At the moment i MUST reduce texturquality to half for all textures with transparency, all without transparency are change to a 4x4 pixel file and groundmeshtextures are complete deleted. It is running in shadowtool, hopfully the reduced textures build not so bad shadows.

but now the Problem:
In past, Sieversdorf have 90MB uncompressed (8km track), now i have 126 MB uncompressed (12km track). in future i want expand to 21km track (groundmesh is raw done). but if i count, only the compressed lbs will be nearly 64MB or more. so i have no chance to hold the 64MB limitation of shadowtool.
Is there any solution?
something like divide track for shadowgenerating and merge/import the shadowmap later?
use other compression methode (rar needs aprox 75% space compared to zip)?
other solution?

best regards
Lamda
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Re: Automatic shadow generation service

Postby atiwrc » Wed Nov 29, 2017 12:54 pm

Somebody know what is the problem?

I get this result for shadow generating:

status:error
Result: result.zip

The result.zip contain this lof file:

Code: Select all
Loading track
Opening file track-100_M.lbs
Error: Error in script
Error: Could not find file 'D:\Wallaby\shadows\b4e05fdc8f27f6ae3494d42f42b01b27\track-100_M.lbs'.
Warning:    at LuaInterface.Lua.ThrowExceptionFromError(Int32 oldTop)
   at LuaInterface.Lua.DoString(String chunk)
   at Wallaby.LuaManager.RunCustomScript(String name)
Disposing map objects
Closing object browser
Disposing components
Disposing DirectX


I have a same result when I click Repeat request. I think the track name is not problem because it has his own folder (b4e05fdc8f27f6ae3494d42f42b01b27)....
atiwrc
 
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